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Maria Loureiro

MariaLoureiro

Brand & Visual Designer

Working across identity, packaging, editorial and digital interfaces — and seeing ideas through to the finished object.

Based in
Berlin, Germany
Recent
UI/UX Designer, Fiscova · Berlin, 2026
Studied
Global Design, IADE · CODE University of Applied Sciences
Selected work ↓
Rock Culture magazine lying on a wooden stool in dappled light, red brushstroke artwork on a white cover
Rock Culture — magazine, 2025Editorial design · Typography

Approach

Three habits, and where they show

  1. Start with the person on the other side

    A shop owner’s taste, a commuter in a hurry, a young player learning through a game. The brief usually lives with them.

    Mimos was shaped with the boutique’s owner
  2. Make complex things easy to read

    Hierarchy first, decoration later — whether it’s a station sign or a product dashboard.

    A tax firm’s whole day on one screen at Fiscova
  3. Finish it

    Sourcing, production, prototypes. Ideas get better once they have to exist.

    Leve Leve: designed, produced and sold, alone

Selected work

10 projects
2022–2026

  1. 052024

    Kailani Island

    Game · Visual identity · UX/UI

    Academic team project

    An educational adventure game about climate change for younger players, developed under Honua — an organisation created to address climate change through interactive media.